

Something.Ĩ) Didn't see if they had any new skill shots. Would like to move the required shot around a little more, or even the old alternate the hotdog shot with a ramp requirement to relight the hotdog shot. That said, another hit the target x number of times. Whatever.Ħ) The drums on Rudy and the Monkies would get very annoying in a bar environment or on location.ħ) I liked the hotdog mode. Something like steal the backwards flippers from TSPP and require the player to hit the STEP ramp four times to start a PETS multiball, where Rudy runs AMOK in a pet store letting animals loose. I mean, I wasn't expecting Keith Johnson level changes to the rules, but I was hoping for a little more depth to the modes than "hit X shot five times." Even if we're sticking with that, I would have loved to see more personality from Evil Rudy and create more of a narrative to the game. Much rather have that be a random award and another more fleshed out, playable mode take its place.Ĥ) Initial scoring seems fairly unbalanced, with the Nightmare multiball potentially being the majority of the score.ĥ) Ruleset seems about as shallow as the original Funhouse, and surprisingly similar at first blush, which is a little disappointing. Especially if you only have six or so modes. The new main theme gets just as repetitive in a different, slightly slower way as the original theme.ģ) The haunted roller coaster seems fairly throwaway for a mode. A couple of quick comments:ġ) LCDs look great. Can we stop him or should we encourage him to keep being 3-sheets to the wind.?!? Your input is now logged and we are aware of it.

I/we want each and everyone to experience the fun for themselves No spilling the tea or killing anyone's excitement as far as I'm concerned. I could have showed off the wizard (Defeat Evil Rudy), but didn't. I had chances in the vid today to stack modes (but purposefully didn't). Have you gotten to the end of Haunted Roller Coaster yet? I will bet you a case of beer that you smile and laugh.if you doĭon't worry, if you can close get to Defeat Evil Rudy (wizard mode) your blood pressure will be MUCH more through the roof than getting to midnight in the original. He DOES say 'stop playing with the clock' and a ton of other fun throwback things / and mixes it up the original with 2.0 << too much/impossible to get into one video. Keep up the good work! Im ready to see more improvements. Hidden hallway is under-utilized in the modes.

Is there a way to add an auto launcher in the code? The game really needs it. The mini-LCD is awsome! The wide screen is more AWESOME! Most of the modes seem really fun though shallow. Is it just the mine cart mode from IJ? Yawn. Having Rudy call out the point amounts is silly, when he could just say "Jackpot". Theres no "stop playing with the clock", so it lacks context. Getting to midnight builds excitement, just randomly caling out minutes means nothing. He should call out the time on the clock! Having Rudy call out minutes gained means nothing.
#Funhaus to catch a lover software#
Janos Kiss (lead of the software development team) can/does implement suggestions/'fixes' before we're done mentioning it. I don't really feel good saying "we" because I/we/beta testers don't pride ourselves as more important to this being a big success than anyone else should be.
#Funhaus to catch a lover code#
We beat the code and each other up on a daily basis to get things straigtened out, and want to continue to grow with our community.
#Funhaus to catch a lover skin#
We have tougher skin than anyone I've ever met (beta testers) and I used to deliver mail for a living. We want to include each and every suggestion to blow this out of the water together with everyone in the end.and need everyone's input in the end for it to be MORE than epic. That was our FIRST mission.Ī LOT of what you just (sincerely) mentioned <
